Atlas de Anuire – Cerilia

AnuireCompleteV1_0

  A área que iremos jogar fica no sul e leste do Império. Os reinos que estarão diretamente envolvidos na campanha têm seu nome abaixo, sendo que os azuis são reinos que podem ser escolhidos por jogadores, e os vermelhos são exclusivos para NPCs:

Baruk-Azhik (Diogo)

The Chimaeron

Coeranys

Osoerde

The Sielwode (Leonardo)

Roesone

Aerenwe

Diemed (Marco)

Imperial City

Ilien

Medoere (Cleber)

Mieres (Will)

Albiele Island (Will)

Spiderfell

Ghoere (Michel)

Elinie

 

Outros Domínios

Nem todos os PCs precisam ser governantes de um Reino. Podem existir aqueles que se interessam muito mais por um consórcio de guildas, por uma Ordem Divina com templos em diversas províncias, ou mesmo por holdings de source de Reinos em que o governante não as aproveita.

Inicialmente definam se vão ter um reino ou grupos de holdings, caso seja um reino, selecionem seu reino primeiro e me peçam sugestões, para que eu possa indicar quais holdings estarão disponiveis para o reino escolhido. Caso escolham um grupo de holdings, olhem para os grupos e suas áreas de influência e perguntem para mim se aquele grupo de holdings atende aos seus interesses e podem ser selecionadas.

Vocês podem notar que em todos os reinos, as holdings descritas na tabela possuem uma sigla a frente de seu nível, que indica o grupo a qual aquela holding pertence. A seguir estão informados os principais grupos de holdings da região em que ocorrerá a campanha. Os jogadores que forem governantes de um reino, dependendo do Reino que escolherem, podem selecionar um grupo de holdings; e os jogadores que preferirem ter somente holdings, podem escolher dois ou até três desses grupos de holdings.  Cada grupo geralmente possui um líder, este líder poderá ser um cohort do PC, ou o líder (um NPC) poderá ser substituído pelo PC.

 Na primeira coluna está o nome do grupo de holdings, e na segunda os Reinos sob os quais ela tem influência. 

    Guildas:

     

    Port of Call Exchange

    Ilien / Medoere / Diemed / Roesone

    Mourde Alondir

    Aerenwe

    Spider River Traders

    Aerenwe / Roesone

    Straits of Aerele Shipping

    Mieres

    Heartlands Outfitters

    Diemed / Medoere / Alamie / Endier / Ghoere

    Southern Anuire Shipping and Imports

    Roesone / Diemed / Medoere

    Points East Trading Guild

    Elinie/ Baruk-Azhik/ Coeranys

    Highland/Overland Traders

    Ghoere/ Osoerde/ Alamie/ Mhoried/ Coeranys

    The Royal Guild of Baruk-Azhik

    Baruk-Azhik/ Osoerde/ Coeranys

    Sources:

     

    High Mage Aelies

    Aerenwe / Roesone

    Rogr Aglondier

    Aerenwe / Roesone / Medoere / Ilien

    Hermedhie

    Diemed / Medoere

    Mhistecai

    Mieres

    The Sword Mage

    Elinie / Ghoere / Mhoried

    Regien

    Mhoried / Elinie

    Second Swamp Mage

    Elinie/ Osoerde

    Three Brother Mages

    Coeranys

    The Swamp Mage

    Osoerde

     

    Templos:

     

    Impregnable Heart of Haelyn

    Osoerde / Medoere / Ilien

    Ruormil’s Celestial Spell

    Medoere / Roesone

    Orthodox Imperial Temple of Haelyn

    Diemed

    Eastern Temple of Nesirie

    Aerenwe / Mieres / Ilien

    Celestial Jewel of Sarimie

    Mieres

    Eloéle of Mieres

    Mieres

    Vos of Mieres

    Mieres

    Life and Protection of Avanalae

    Elinie/ Ghoere/ Coeranys / City of Anuire

    Haleyn’s Aegis

    Ghoere/ Mhoried/ Elinie/ Coeranys

    Militant Order of Cuiraécen

    Ghoere/ Mhoried/ Thuornen/ City of Anuire

    Moradin’s Forge

    Baruk-Azhik

     

Aerenwe

shield Aerenwe

    Tendência: Neutro e Bom 

    Província Nível / Source Laws Templos Guildas Sources
    Banien’s Deep 1/6 1   SG   1 HMA   3RA     3
    Calrie 6/0 6 ETN  6 SG   3 HMA   0
    Dhoenel 5/0 5 ETN  5 SG   3 HMA   0
    Halried 5/0 5 ETN  5 SG   3 HMA   0
    Northvale 1/6 1     HMA   5RA     1
    Shadowgreen 1/6 1 ETN  1 MA   1 HMA  5RA     1
    Westmarch 1/6 1   SG   1 HMA  3RA     3

NPCs:

High Mage Aelies

Rogr Aglondier

Mourde Alondir

Siele Ghoried

Cole e Cale Alwier

 

Aerenwe is the least developed of the Southern Coast’s domains. It has swamps in the northeast and the Erebannien bordering the ocean and the rest of the way around its perimeter. The interior terrain – verdant grassland – stays farmed and fenced. Aerenweans inhabit only three of the seven provinces.

Life and Society

Aerenweans keep to their own business – but they know their neighbors, and they will defend their companions to their dying breaths. Though self-sufficient, they are fiercely loyal. Aerenweans inhabit only three of the seven provinces, and they do not want to endure the costs of war in blood and treasure as some other Anuirean kingdoms have done. It is well that Aerenwe’s neighbours feel the same. No army has ever marched through the Erebannien, and none from Anuire ever will. Any ruler who would despoil the shady trails of the forest would see his allies turning into enemies and his enemies raving for his blood. An unspoken truce among the Anuireans ensures the protection of the Erebannien from war. Unfortunately, other parts of Aerenwe have felt the bite of conflict.

Aerenweans live quiet lives, tending to their crops and livestock mostly unhindered by the machinations of Cerilia’s other regents. Life in the kingdom remains much as it was five hundred years ago. In Aerenwe’s three settled provinces, ancient stone fences and rows of hedges hem in countless orchards, farms, and pastures that are the Aerenweans livelihood. In the south, the ancient Erebannien forest stretches across the kingdom. Most Aerenweans avoid the wood out of awe at the forests beauty, superstition over the forest’s age, and anxiety over the powerful High Mage Aelies, the forest’s half-elven protector and guardian. To this day, the Erebannien remains one of the few places in Anuire untouched by hand of humanity.

A fiercely loyal people, Aerenweans enthusiastically support the realm’s militia. Every yeoman male between the age of 15 and 50 is required to spend some time in the militia, with additional sessions of training every year. Though the tradition of a strong militia has been in Aerenwean society for centuries, there was a time when it was nearly abandoned. The current Queen, Liliene Swordwraith, reinstated the practice and has taken step to ensure that it is never again forgotten. The aged Queen Liliene Swordwraith is a beloved figure in Aerenwe. Though other Anuireans often say that Aerenweans lack ambition, it cannot be said that they are not loyal to their regent. If she asked, they would march into even the Gorgon’s lair. However, both she and her people feel content with their corner of Anuire.

Nearly every inhabitant of Aerenwe follows the Eastern Temple of Nesirie. Strongly supported by the queen, the priests advocate a view that venerates Nesirie less in her role as goddess of the sea and more as a goddess of self-reliance. Aerenweans do not seek to dominate and prefer to remain out of the conflicts of others. They desire only to go their own way, depending on no one, responsible for no one but themselves. So profound is this doctrine that the worship of Nesirie is the only religion practiced in Aerenwe, though the people of the realm are not intolerant of those of other faiths.

By far, the most powerful guild in Aerenwe is the Spider River Traders. The guild’s master, Siele Ghoried, is probably the least detestable guilder on the Southern Coast, which immediately places him at a disadvantage, as the other guilds use treachery to gain the upper hand. Though Ghoried participates in guild wars that are waged in Roesone, the bulk of his interests lie in Aerenwe and he remains a close friend of the queen, conferring with her before taking any action. The guild buys up nearly all food, timber, and leather that the kingdom exports and sells it abroad, mainly to Roesone.

Another guild operates in Aerenwe, though it is of meager importance. Mourde Alondir has recently started a minor logging operation deep in the heart of the Erebannien. He has attracted the attention of the High Mage Aelies, the protector of the forest, but so far the mage has yet to act.

The Aglondier family, rulers of Ilien, have maintained sources in the Erebannien for nearly a thousand years. In fact, the mebhaighl of the ancient forest provides the Counts of Ilien with the greater bulk of their power. In recent centuries however, the powerful half-elven High Mage Aelies has risen to prominence as Anuire’s most powerful wizard. Aelies has since managed to take control of most of the Erebannien’s powerful sources. This has given rise to something of a long-term rivalry between the rulers of Ilien and the High Mage. The current count, Rogr Aglondier, is no exception.

High Mage Aelies regards the protection of the Erebannien as his own personal mission and tolerates no civilization to sprout under its eaves. The scattered people who live in the woodland region know to respect it, for it is rumored that Aelies can see everything that goes on in the woods. Aelies is a figure of neutrality in a realm renowned for its aloofness. Though he is occasionally seen in the queen’s court, he does not receive any kind of official sanction from Swordwraith. Instead, the queen and the High Mage maintain an unspoken agreement: the Erebannien shall be sacrosanct so long as the High Mage remains out of Aerenwean politics.

The Land

Aerenwe is the least developed of the Southern Coast’s domains. It has swamps in the northeast and the Erebannien bordering the ocean the rest of the way around its perimeter. The interior terrain – verdant grassland – stays farmed and fenced.

The Erebannien

Four provinces fall within the Erebannien, called the most beautiful forest in Cerilia. Since the founding of Aerenwe, no army has ever marched through the Erebannien. The people of Aerenwe seek to leave the forest intact and are content to dwell on the plain. A band of rangers, sworn to service to the throne, watch over the grand forest.

Banien’s Deep (1/6)

This Erebannien province of Banien’s Deep is protected from the storms that occasionally roll in from the Suidemiere by some hills in the south of the province, near the coast.

Shadowgreen (1/6)

This Erebannien province of Shadowgreen is protected from the storms that occasionally roll in from the Suidemiere by some hills in the south of the province, near the coast.

The Plains

Most of the northern three provinces of Aerenwe are flat, verdant grasslands, though some areas near the Berendor River are so low as to be nothing but swamp and marshland. The interior is prime farmland and the intensive agriculture here is as well developed as anywhere you might find.

Calrie (6/0)

Calrie is the most populous province in Aerenwe.

The capital city, Calrie, lay under the protection of the castle, Caer Callin.

 History

The Queen’s predecessor, her uncle, Laurens Swordwraith had become embittered by a series of failures and had turned harsh and even tyrannical. For some time, Laurens was able to hold power despite his failures and pitiless reign because the Swordwraith family is descended from Roele. To protect both her realm and her dynasty, Liliene became the champion of a change of policy, which resulted in her arrest. Rebellion became general. Laurens considered putting down agitators by force, but turned away and fled to Diemed. Liliene was acclaimed Queen of Aerenwe.

Political

As the queen grows older with each passing day, concern grows over her lack of an invested heir. Liliene never took a husband in her younger years and never gave birth to any legitimate children, though rumor persists that a love affair sired her twin half-elven lieutenants, Cole Alwier and Cale Alwier. Most feel that Liliene, will name one of twins to be the next king, but that hasn’t stopped ambitious nobles from attempting to gain the Queen’s favor in hopes of becoming the next regent.

Important Figures

Diemed

shield Diemed

  •  

    Important Figures

     

  • Tendência: Leal e Neutro 

    Província Nível / Source Laws Templos Guildas Sources
    Aerele 4/1 3DA   0 OIT   4 EH    2OT    2 He    1
    Bliene 3/6 2 OIT    3 EH    3 He    4
    Ciliene 6/0 4DA    2 OIT    6GK     3 EH    3  
    Duene 3/2 3 OIT   3 OT    3 He     2
    Moere 5/0 3DA    1 OIT   5 GK    4OT    1  
    Tier 2/3 1 OIT   2 GK    2 He     1

    NPCs:

    Lasica

     

    Diemed is one of the oldest domains in all of Anuire. A proud country, stepped in tradition and faith, Diemed is the seat of the religion of Haelyn, acolytes from all over Anuire travel to the realm on the Southern Coast to bask in the glory of Haelyn’s ancient cathedrals or to lay eyes on the original copy of the famous Book of Laws, the holy lore of the church of Haelyn.

     

    The Land

    Like its neighbors, Diemed is a land of rolling grasslands. Described by many as uniquely beautiful, the farmlands are maintained in perfect order and the orchards and towns seem bountiful in their organization.

    The Duchy of Diemed is located on the southern coast of Anuire, a fact that in many ways is the most defining for how one experiences the land. With its mild climate and gentle terrain it is no surprise that this is the location where the first of the humans fleeing from Aduria settled. At the duchy span from the Imperial City of Anuire in the west to the borders of Medoere in the east. The Straits of Aerele mark of the south and the northern border is divided between the dark forest of the Spiderfell and the realm of Endier. Between these the Duke rules over approximately 15,000 square kilometres. While this is a moderately large realm by Anuirean standards, it was once almost three times the size.

     

    Diemed can roughly be divided into four major zones, based on their landscape and topography. The most striking is the ancient mountains that make up the province of Bliene, lying at the south-west of Diemed. These mountains are not the largest or tallest in Cerilia, but are important enough in themselves as it was reputedly here the battle of Mount Deismaar really took place. This does of course vary depending on whom you ask, with answers ranging from the Adurian hinterland, through the Seamist Mountains to the old fable of a mountain in the middle of the strait which exploded at the end of the battle.

     

    These mountains gently give way to low rolling hills covering most of eastern Diemed and continuing into Medoere. These hills aren’t large or steep enough to make farming difficult, but are rather a series of gentle undulations in the landscape, perfect for the growing of wine ranks and orchards. The provinces of Aerele, Duene and Tier are for the most part covered by these hills, with them gently giving way to flatter areas as one closes to the cliffs by the strait. The hills aren’t all covered by farmland, but are rather a mix of small forests, pasture and the well kept fields surrounding the Dieman villages.

     

    To the north of the province Tier the dark and terrible forest of the Spiderfell stretches as an impregnable wall, keeping all but the most brave or foolish away. Close to the forest its gloomy atmosphere can be felt, with further between the settlements and wilder nature. The woods grow closer here, and in some places seem to have taken over the characteristics of their bigger neighbor in the north. While the dark forest itself holds great value in its timber and rare plant, few dare harvest these resources and it is mostly left to its own fate.

     

    The last important topographical feature is the Maesil River valley. The provinces of Moere and Ciliene are relatively flat areas gently sloping down to the river in the west. Areas closest to the river are regularly flooded, but the inhabitants have long since got used to this as a part of the rhythm of life. Partly due to these regular floods, the land here is some of the most fertile in the whole of Anuire. Both here and on the other side in Avanil a large surplus of grain is grown that is sent far across the lands through the merchant’s caravans. This is also the most heavily populated region, with small towns and villages covering most of the landscape.

     

    Climate

    The climate in Diemed is primarily dominated by two factors, the southern altitude and the proximity to the Straits of Aerele. At the southern end of Cerilia the inhabitants can enjoy warm weather and lots of sunny days, and at the same time the ocean nearby prevents the summers from becoming too oppressive. Even the heavy rain that the people further east along the South Coast is plagued with, Diemed is to a large extent spared from. This is partially due to Mieres lying across the strait, and the mountains of Bliene which block much of the moisture coming from the south.

    The temperatures rarely drop below freezing and only the northernmost parts of Tier and Moere experience any real amount of snow. There is also snow to be encountered in Bliene, but that is almost exclusively in the higher altitudes, particularly on the northern side of the mountains. The people of Diemed, not being accustomed to harsh winters, claim that the snow always comes when you least want it.

    Summers in Diemed are sunny and warm. The temperatures often creep up towards 30°C and periods of extreme heat and drought are not an unknown phenomena. Along the coast and the banks of the Maesil River the heat is somewhat more moderate. While the temperature might be more tolerable, these areas have more than their share of fog. This causes considerable problems, and it is not uncommon to find a stranded ship on the banks of the Maesil.

    Flora and Fauna

    The plants and animals to be found in Diemed are not the most spectacular in Anuire. This is perhaps not so surprising considering this is one of the longest cultivated regions in all of Cerilia. It bears very much the same characteristics as what can be found in the other realms on the south coast. The mild weather and the sufficient moisture give very good growing conditions for many types of plants. This combined with the long growing season and a fertile soil gives the farmers good conditions for a lot of the most common fruit, grains and vegetables. The primary region for growing the crops is the Maesil valley. In the other areas fruit and vegetables are grown in more modest quantities for the farmers’ own consumption. The hilly regions of the south and east are especially famous for its great supply of citrus fruits, olives and good wines. These beneficial conditions mean that most of the land is dedicated to farming, with only the odd chicken and pig in the backyard.

     

    The forests of the region are mainly made of oak, birch and other hardwoods. These can be found as small woods spread throughout the hilly regions of eastern Diemed. In the small forests themselves the trees don’t grow too closely together, giving enough room for flowers and other plants room to thrive, all of which is a testimony to the young age of these woods. Higher up in the province of Bliene these trees give way to spruce and fir, trees more suitable for a slightly harsher climate where the snow can actually lie for a considerable part of the year. In some remote areas one can also find copses of the famous silver yew, much sought after by the bow makers throughout the empire. Due to the great demand for this wood, there is hardly any left in the more accessible areas.

     

    Those areas of uncultivated land not taken over by forest are characterized by ample grass and flowers. On the hillsides and meadows free of trees one can often encounter a small flock of cows under the watchful eye of the farmer’s son or daughter.

     

    Due to the lack of large tracts of wilderness there is little of fantastic beasts to be found throughout Diemed. The majority of the mammals on will encounter when outside of the farmlands are foxes, rabbits and mice. There are a few areas with a decent deer population, but the Duke or the most prominent noble families own all of those. Due to the popularity of hunting among the nobility, and the scarceness of game, these areas are guarded jealously against any form of trespassers. Poachers can expect severe punishments if caught.

     

    There are few predators to be found in Diemed, but the occasional pack of wolves can be found in the more sparsely populated eastern areas. As the lands across the border in Medoere has become more civilized, more and more of these have been driven into eastern Diemed. The wolves can also be quite numerous in the foothills of Bliene, and on severe winters are known to descend into villages and attack livestock even humans. In some of the forested vales of Bliene on can also encounter a good number of brown bears. These generally live far enough from people to be of any danger but in harsh winters it is not unknown for them to attack livestock. There are also rumors of the coveted snow lion still being present in the higher reaches of the Bliene province. Whether this is true or not is difficult to say, because the animals are extremely reclusive, and much better at avoiding humans than hunters are at spotting them. The last time one was caught is several generations ago, and the Duke of the time awarded the hunter a sizable sum of gold for the pelt.

     

    A much more real threat is the occasional intrusion of the denizens of the Spiderfell. These vile creatures take many forms, but spiders are the most common by far. It is said that in the spiders can tell when the goblins plan to go on a raid, and tend to move out in force to cause havoc and suffering ahead of the war host. Spiders of a size to be individually dangerous to humans are rare, but smaller ones with poisons potent enough to kill or incapacitate a grown man are common. The spiders tend to prey on smaller game and livestock, but are more than happy to bite a human if they feel threatened or the human looks weak.

     

    Aerele

    Aerele is home to the capital of Diemed. The province of Aerele lies nestled underneath the mountains of Bliene. From the west the province is quite hilly, with the hills gradually becoming lower and gentler further east and north. The coastline to the Strait of Aerele marks the southern border of the province. The land gradually flattens and rises as one approach the coast, abruptly disappearing over a series of impressive cliffs stretching along most of the coast. The places where one can easily access the beaches below the cliffs are few, and one can be certain a fishing village will be located there.

    Bliene

    The province of Bliene marks the southernmost part of Diemed. It as an area covered in hills and mountains, with untamed forested vales between. The tallest of the peaks reach more than 2000m high, and it is said one can see across to Aduria on a clear day. To the north the mountains gradually lowers through a region of foothills before the gentle rolling hills covering most of Diemed take over. In the direction of the sea the steeper hills continue all the way to the shore, making from some spectacular coastal scenery. The province center of Bliene is the town of Baghraeme. The mountains of Bliene have been troubled by bandits of late.

    Ciliene

    Ciliene comprises mostly of farmlands, with a few scattered woods in between. Lying as it is in the Maesil River Valley, it is a very fertile province which also sees a lot of trade. It is the wealthiest province in Diemed, and the nobles of Ciliene want for nothing. In addition to the agricultural produce there is a significant amount of fishing in the Arnienbae from the towns and villages surrounding the Bay of Ciliene.

    Duene

    Duene is a continuation of the coastline from Aerele and stretches all the way to Medoere. Along this stretch the coast is generally characterized by the same cliffs that one find in Aerele. Where these cliffs give way and relatively flat land can be found close to the sea there is always a village or town to be found. It is from these places the majority of the province’s income in made, through fishing in the strait and from harvesting other resources from the sea this quite untamed province contribute significantly to Dieman trade and commerce.

    Moere

    Moere is the north-western province of Diemed, taking up the space cornered of by the free county of Endier in the north and the Maesil River running lazily towards the sea in the east. The defining features of the province are the wide river plains sloping gently towards the Maesil in the west, and the looming dark of the Spiderfell in the east. Located in a key spot for the control of access to both the Southern Coast and the Hearthlands, this province has seen its fair share of wars and battles. More than any other area in the region the hills are characterized by the keeps and castles standing proudly in the skyline. While most of these are occupied by nobles from families small and large, there are also the burned out husks and ruins that remind everyone of the price paid for war.

    Tier

    Tier is a province marked by its proximity to the most untamed and wild place in Anuire, the Spiderfell. The dark and foreboding forest looms to the north of Tier, and the farmers and nobles alike know that the denizens of that fell place can come pouring out at any moment. While the danger is ever present, the erratic behavior of the goblins ensures that raids aren’t as common as bards tell. With a unified Duchy under a strong duke it might also be that they see it as more interesting to go raiding where it might be easier; typically in Medoere and Roesone.

     

    History

    With the arrival of the humans on Cerilia in -515 HC, one of the first Andu tribes to set foot in Cerilia was the House Deretha, the Fifth House. A particularly warlike folk, the Deretha were quick to ally with the elves in exchange for open lands to the south of the Spiderfell. Within three generations, the Deretha broke the stalemate in the region by defeating the goblins and then began to settle in earnest, founding several kingdoms on the Southern Coast, building towns, villages, and clearing away forests for farmland – leading to war with the elves.

     

    Though the elves possessed superior skills at the sword and the arcane arts, the humans bred far more quickly and were able to call upon their gods for aid. Victory against the elves, however, did not bring about peace. Azrai coaxed the goblins into war with the Deretha while he laid groundwork elsewhere. When the Shadow War began, the Deretha were already exhausted. The last of the Deretha kings died in battle against the goblin sorcerer Tal-Qazar, and the Deretha lands lapsed into civil war.

     

    During this time, Diem, last prince of the Deretha kingdoms, came to prominence. Fighting alongside Haelyn and Roele, Diem was a trusted ally and lieutenant of the brothers. Employing his tactical genius, Diem is said to have led men in hundreds of engagements, most of them victories. When the Deismaar cataclysm occurred, the Deretha were hit hard. Most of their armies were wiped out, their southern farmlands suddenly became nothing more than ocean, and their lands descended into further anarchy.

     

    Enthusiastically embracing the deification of Haelyn, the new god of law and order, Diem funded the construction of the god’s first temples. Less than a year later, Haelyn’s divine Book of Laws appeared on an altar within the first of those temples. Rallying around the credo of the Book, Haelyn’s priests and paladins organized themselves into a temple allied with Roele’s vision of empire.

     

    Diemed thrived under the Anuirean Empire and its dukes and armies loyally supported the Emperors. The lands of House Diem were always at peace, save for the occasional war with the Spider or trouble with the rough and tumble adventurers on the eastern frontier.

     

     

Ilien

shield Ilien2

    Tendência: Neutro 

    Província Nível / Source Laws Templos Guildas Sources
    Ilien 7/0 7 IHH  4ETN  3 EH   7 RA   0

     

    NPCs:

    Guilder el-Hadid

     

    Uma das cidades mais velhas de Cerilia, a Cidade Livre de Ilien foi, há tempos atrás, uma vila de pescadores. Hoje é a segunda maior cidade de Anuire, com mais de 60.000 habitantes. Apesar da maioria ser Anuireano, existem Brechts, Khinasis, Rjuriks e mesmo Vos na cidade.

     

    Vilas Rurais: A Região rural de Ilien contém uma população de mais de 20.000 pessoas. Pequenas cidades e vilas podem ser encontradas por todo o condado e raramente mais de algumas milhas de distância da vila mais próxima. A maioria delas não tem destaque algum, mas algumas merecem ser comentadas.

     

    Aenier – Localizada na foz do Rio Aranha e nos limites da Floresta Erebannien, Aenier é uma cidade portuária com um visual lindo. Aenier é um ponto de parada para viajantes ricos passando pelo estreito de Aerele. Visitantes podem relaxar através de uma viagem de pescaria agradável ou  através de um cruzeiro pela costa do Estreito, andando pela floresta de Erebannien, ou caçando pequenos mamíferos. El-Hadid construiu a cidade com seu próprio dinheiro e guarda a cidade com sua guarda pessoal.

     

    Caette – Localizada praticamente no centro do condado, Caette age como uma parada para rebanhos que estejam sendo levados para os matadouros da Cidade Livre. As rotas de comércio para o norte de Roesone e Medoere também passam por aqui. Existem várias pousadas e tavernas, a mais conhecida sendo a Pousada do Viajante Solitário. Todos que passam pela região comentam sobre as performances do Bardo Molreyn Perium, um aventureiro aposentado que parou de viajar após um ataque goblin que inutilizou a sua perna direita, e escolheu Caette como a sua casa. Muitos dizem que a música de Perium é a mais bela em toda Anuire.

     

    Dragon Roost – Uma vila localizada na Passagem, a mais estreita parte de terra entre os rios Adele e Spider. Os aldeões acreditam que em 780 HC (-195 MR), durante um dos verões mais quentes da história, um dragão veio  para se aninhar nas colinas logo fora da vila por 3 dias e noites, finalmente acordando com uma rugido assustador.

     

    Goewhyn – Localizada algumas milhas ao sul da Passagem, esta cidade é uma das maiores cidade rurais do reino. Goewhyn é uma comunidade muito bem estruturada sob o direcionamento de Curan Ondier, o filho ilegítimo de Soleme Aglondier. Curan oferece as caravanas de Medoere preços especiais se eles não passarem de Goewhyn para comprar seus bens.

     

    Hestean – Localizada as margens do Rio Aranha e logo ao norte de Erebannien, Hestean é governada pela Família Hestean. Lehoene Aglondier, o primeiro Conde Independente de Ilien, garantiu a terra para Cest Hestean, um soldado aposentado e rico. Lehoene ofereceu a sua proteção como mago assim como a terra em troca do suporte de Hestean para a independência de  Ilien. Assim como uma fonte mágica foi localizada próxima a cidade, e Hestean foi instruído a mantê-la segura a todo custo. Apesar da fonte estar dentro de terras de Roesone, um grupo de soldados leais a família Hestean a protegem de qualquer invasor. Esta fonte é localizada próxima a Erebannien e ao Rio Aranha. Hoje, Hestean é governada pelo Lord Barel Hestean, um leal apoiador do Conde.

     

    Tennien – Localizada no nordeste de Ilien, na margem do Rio Aranha, Tennien abastece os mercadores que viajam subindo e descendo o rio. A cidade está na rota principal de Roesone para  a Cidade Livre, e botes levam pessoas regularmente para ambas as margens do rio. El-Hadid criou uma casa de negócios aqui para aqueles que não queiram desbravar o Estreito de Ariele para chegar até a Cidade Livre, e oferece transporte através de ilien para aqueles que desejarem descarregar seus bens em Tennien. O senhor mercante também compra gado e colheitas de fazendeiros locais num preço bastante justo, e revende para mercadores de Proudglaive (Roesone). Tennien é governada por Aeliran Gendril, que garante que a rota de comércio permanece aberta e em boa relação com Roesone. Ele também mantém vigilância sobre os homens de el-Hadid, para que paguem suas taxas e tributos apropriadamente.

     

    A Erebannien – Antes ela se estendia até o Rio Adele, agora uma pequena porção desta floresta antiga permanece na parte leste de Ilien. Desflorestamento da Erebannien foi declarado crime por Karn Aglondier para proteger as fontes magicas dentro da floresta. Uma lenda fala sobre um unicórnio prateado que vivia na Erebannien, e que matava bandidos e mercenários na época da fundação de Roesone. Ninguém viu este unicórnio desde então, mas é possível que ele ainda viva na floresta.

    Um dos segredos mais macabros de Erebannien é a sua conexão com o Shadow World. Todo ano, na noite dos mortos, contos falam sobre a abertura de um portal para o Shadow World através do qual morots-vivos, monstros da sombra, e outros demônios entram Aebrynis.

    Isle of Tamle: This small island, located off of Ilien’s coast, was created by an underwater eruption after Deismaar. The island is named after the notorious pirate Hyk Tamle, who used it as a base from 2 MR to 34 MR. With the Anuirean Empire enveloped in civil war, Tamle was the terror of the Straits of Aerele. Today, nothing remains on the island except a few ruined buildings. Little more than a chunk of volcanic rock, the land is unsuitable for farming, and vegetation is too sparse to support livestock. Dangerous shallows and currents block passage to the island.

    Though the island might make a good location for bandits and criminals to hide, lack of food and fresh water keeps such stays short. Legend claims that Hyk’s vast treasures remains buried on the island.

    Spider and Adele Rivers: Two of Ilien’s natural borders are rivers: the Spider River to the east and the Adele River to the west. The Spider River is the larger and more travelled of the two: bringing goods and travellers from northern Roesone that realm’s capital of Proudglaive and then to the Ilienese trading village of Tennien. Traffic is also heavy through the Erebannien section of the Spider River, it being one of the few paths through the Erebannien to the Straits of Aerele. The river greatly thins in the Erebannien, as the ancient trees drink directly from its banks. Most large boats are in danger of running aground during winter and summer, when rains are less frequent. For this reason, barges with shallow drafts are the most common type of commercial craft, but such boats are unable to weather the seas of the Straits of Aerele. In the drier months, most goods are shipped overland from Tennien to the Free City.

    The Adele River, coming from a spring fed lake in Medoere, is also used for commerce, though not as much as the Spider River. Lehoene Aglondier was able to magically widen the Adele River delta in 312 MR, allowing larger ships to move up the river.

    On Ilien’s northwest border is a small slip of marshy land between the Adele and Spider Rivers known as the Passage. Most travellers prefer the overland route the Passage offers to sailing down the Adele River.

     

     

Medoere

shield Medoere

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      • Suris Enlien, Archpriestess of Ruornil’s Celestial Spell and regent of the realm
    • Medoere is the youngest realm in Anuire, having been formed only eight years ago after a bitter split from Diemed. Ranging from the Spiderfell in the north to the Straits of Aerele in the south, Medoere was born of faith and the blood of revolution. Suris Enlien, Archpriestess of the Ruornil’s Celestial Spell, rules this land and maintains it as the only theocracy of the Moon God in Cerilia. Though Enlien has become friends with the rulers of several nearby lands, Medoere remains under constant threat from Diemed, where Heirl Diem, Duke of Diemed, schemes to reunite his lost provinces with his own. Rumors claim that he’s waiting for any excuse to go to war.

      Life and Society

      Medoere is a small realm ruled over by the church of Ruornil’s Celestial Spell. This realm is unique in Cerilia in that it is one of only a handful of theocracies and the only one devoted to Ruornil. Both realm and temple are led by Suris Enlien, Sacred Voice of Ruornil and Archpriestess of the Celestial Spell.

      The majority of Medoere’s subjects worship Ruornil, though the worship of other gods is permitted. Though non-believers are treated well, there are obvious benefits to converting to the Moon God’s worship. Taxation is slightly lower for believers and nearly every important post of government goes to active members of the Celestial Spell. In general, the people of Medoere seem happy with this arrangement. They are quite loyal to Suris Enlien and her government for delivering them from Diemed’s oppression.

      Medoereans, in general, are the descendents of those who came to these provinces in order to escape religious persecution and fulfill a prophecy made by their god. They are the scions of men and women who carved homes out of a forgotten part of Diemed’s crumbling holdings. They appreciate acts of faith, stand up for their beliefs, and though hard working, they enjoy laughing and singing when the work is done – a sharp contrast to the controlled and ordered subjects of neighboring Diemed.

      Most of the realm’s gentry are of the religious kind. The highest ranking priest is of course the Celestial Archpriestess. Priests of the next highest rank, called priest-superiors, control the manors, offices, and estates throughout the realm. The priest-superiors are further divided into nine different ranks ranging from the first spell at the bottom to the ninth spell at the top. Once a year, a priest from each priest-superior rank is chosen to sit on the Court of the Nine Spells in Alamier. Under the presiding grand curate, the Court judges important cases of law – both religious and secular. Other priest-superiors control important temples and castles and serve as magistrates for smaller sections of the realm.

      Though the governance and administration of most of the realm is tended to by the Celestial Spell, a few secular nobles remain in Medoere. Most of the noble families are the remnants of Dieman houses that decided to remain in Medoere when it became independent. Though a few of these nobles worship Ruornil, most remained so they could escape the rigid conformity of Dieman society. The nobles perform many of the same functions in Medoere as they do elsewhere. They oversee their lands, collect taxes, raise armies, and enforce the laws of the realm. Secular nobles don’t have to formally join the Church of Ruornil’s Celestial Spell, but they cannot overtly break any of its laws. The nobles swear fealty to the church, a situation that evokes some discomfort for noble visitors from other realms. The highest ranking secular noble is Lord Kotrin Skirvin, the commander of Medoere’s armies and the Archpriestess’ lieutenant.

      Three different guilds operate within Medoere’s borders. El-Hadid’s Port of Call Exchange and Orthien Tane’s Southern Anuire Shipping and Imports have carried their bloody guild war into Medoere, though the conflict is less intense here than it is in Roesone and Diemed. However, the most influential guilder in Medoere is Guilder Kalien, regent of Endier and master of the Heartlands Outfitters. Kalien has a lock on the trade in Caerwil, a province that Suris Enlien only nominally controls. Though the people of Caerwil worship Ruornil, Kalien controls the nobles and other administrators in the province through a combination of direct fealty and bribery. Kalien’s control of the province has led to no end of troubles between Endier and Medoere. Suris Enlien would like nothing better than to send in her troops and priests to take care of this interloper, but Kalien makes heavy use of mercenaries to protect his holdings and has shown a willingness to turn the province against Medoere until Enlien buckles – or until she drives him and his cronies from the land.

      Hermedhie, the mysterious wizardess of the Bliene Mountains in Diemed, controls most of the sources in Medoere. Recently, Suris Enlien has managed to convince the mage to become Medoere’s court wizard. In exchange for a small income, Hermedhie has promised to use her powers to protect Medoere. However, this arrangement remains secret as it would almost certainly mean Hermedhie’s death if the Duke of Diemed discovered it. Though neither Suris Enlien nor Guilder Kalien knows Hermedhie well, both of them have faith that she will prevent other wizards, namely Rogr Aglondier of Ilien, from claiming more sources in Medoere.

      The Land

       

      Moonrise over Lake Adele

      Medoere’s terrain resembles that of neighboring Diemed: predominately hills and meadows. The fields look ordered and well kept, and the towns form in the same clear pattern, but there’s a certain element of chaos to the air that doesn’t exist in Diemed.

      The weather in Medoere is a little strange, affected by both the trade winds from the Straits just to the south and the constant storm brewing over the Spiderfell to the north. Occasionally, storms will blow north from the sea to meet the cloud perpetually over the Spiderfell, and Medoere takes the brunt of the damage. Though the climate makes the land look a bit gloomy, it has given the populace that much more resolve to enjoy life.

      Alamier (4/1)

      The southwest province, called Alamier, is the most densely populated and cultivated. The largest and most important towns include Alamier, Fort Celestial, Silvertown, Tallow, and Surier. The city of Alamier itself overlooks the Straits of Aerele. The great Temple of the Celestial Spell, the largest temple of Ruornil in Anuire, can be found in this city. The Court of Nine Spells also meets here, and the grand curate makes frequent trips to his palace overlooking the sea.

      Medoere Forest: Medoere Forest is the largest woodland area in the province, located near its northern border. It’s also the most widely travelled forest in Medoere, for the woods teem with a variety of wildlife that attracts hunters and trappers. For the most part, all the dangerous creatures have been eliminated from these lush woods, though occasionally a pack of wolves prowls the deepest region.

      Braeme (3/2)

      The southeast province of Braeme consists of a rugged yet beautiful series of hills and highlands, lush fields, verdant grasslands, and small lakes. Larger towns include Port Fornd and Port Adele on the southern coast, Milltown on the eastern side of Lake Celestial, the source of the Celestial River. Other towns include Riverwood on the banks of Spider River and Medoere Pass on the border of Ilien.

      Braeme: The city of Braeme itself is the capital of the realm. It is nestled on the shores of a small lake known as Lake Adele. While not as opulent or commercial as the city of Alamier, Braeme nevertheless has a mood and energy all its own; Braeme handles all official business at night.

      Suris Enlien and her court take up residence in the Celestial Palace, a modestly sized edifice on the shores of Lake Adele. Palace was once known as Caer Enlien and served as the seat of power for the Enlien household. While the Enlien’s still rule from here, all the accruements and emblems of Enlien rule have been removed and replaced with symbols honouring Ruornil.

      Temple of the Ninth Spell: Built in the hills above Lake Adele, the Temple of the Ninth Spell is a smaller version of the temple in the city of Alamier. Altaweir Enlien, a distant cousin of Lady Suris, oversees the business of the temple, performing some of the most beautiful ceremonies of the faith for his adoring flock.

      Caerwil (2/3)

      Caerwil is the largest and least settled of Medoere’s provinces. Its proximity to the Spiderfell and the influence exerted by Guilder Kalien makes it home to brigands and raiding monsters that prey upon the hapless peasants. The largest towns include Caerwil, North Landing, Moon Port, and Mill Landing. Here, traders and artisans belonging to Guilder Kalien’s Heartlands Outfitters ply their trades. While Ruornil’s Celestial Spell runs the administration of the rest of the realm, it is the independent town councils and militia captains that run this province, and they answer to Guilder Kalien.

      Moonstrike Keep: Newly restored Moonstrike Keep protects Tieren Pass, the ancient passage from Diemed to Medoere.

      Goblincairn: Goblincairn is hidden in the hills of central Medoere. Here, four pillars of piled stones climb toward the cloud-filled sky. Markings on the pillars have been identified as the writings of the ancient goblin nations.

      History

      Until about 100 years ago, the history of Medoere was the history of Diemed. The three provinces that today comprise the Ruornite theocracy were first tamed by the Deretha but remained only sparsely settled during the days of the Anuirean Empire. Like neighboring Roesone, the provinces of Alamier, Braeme, and Caerwil primarily served to feed the hungry populaces of the larger cities on the Southern Coast.

      All that changed in 477 MR. In that year, Daen Roesone forged his own realm out of Diemed’s eastern frontier and won a war of independence against the Duke of Diemed. Weakened by the war, Diemed withdrew most of its military forces and settlers back to its central provinces and left the new eastern frontier, between Diemed and Roesone, wild and forgotten. It was three years later that, according to the teachings of the Celestial Spell that the god Ruornil selected a portion of Anuire as his own.

      Church histories say that an ambitious and faithful priest named Brun Szareh received a heavenly vision on a foggy night in 480 MR. The priest was fasting in the mountains of Bliene in Diemed, praying for a holy quest to advance the cause of Ruornil in Haelyn-dominated Diemed. According to the Celestial Spell’s holy books, Ruornil then spoke to Brun through a bright beam of moonlight and instructed him to gather the Silver Prince’s followers in those wild and unprotected lands so that they might practice without confinement by Haelyn’s most ordered and orthodox temple. During that conversation, it is said that Ruornil directed Brun to call the new land Medoere.

      Over the next six years, Brun preached the words Ruornil had given him. Slowly at first, but then in great waves, the scattered worshippers of Ruornil began to settle in Medoere. Families built homes and cleared land, planting crops and establishing communities in Diemed’s otherwise forsaken frontier. By 500 MR, the provinces of Caerwil, Alamier, and Braeme were no longer untamed. Ruornil’ flock carved civilization out of the wilderness, and that civilization in turn attracted others to the eastern frontier. Before long, the worshippers of Ruornil organized into the Church of Ruornil’s Celestial Spell.

      Late in 500 MR, Brun Szareh again prayed to Ruornil for guidance, asking for the Silver Prince’s aid in forging an actual realm. However, according to the Celestial Spell, Ruornil spoke from another ray of moonlight and said, “No, faithful Brun, that task is not yours to complete. You have prepared the land and the people, but the one lead them must be of the blood, one with true power. She will come later. For now, there is one last thing I must ask of you.”

      The temple’s teachings don’t reveal what final quest Ruornil had in mind for Brun. Legends say that Brun walked into the Spiderfell one moonlit night near the end of the year. He never returned.

      At the end of the year 500 MR, Diemed’s regent dispatched Mourten Enlien to Braeme to serve as count and lord over the newly civilized lands. Though Mourten was a devout follower of Haelyn, he gained a measure of respect from the Ruornites of the Celestial Spell. Though he made an initial effort at curbing the population’s chaotic tendencies, he soon relented. After all, for the first time in many years, the eastern provinces were producing revenue. Mourten felt sure that he would soon be elevated in rank if he was able to send back reports that all was well.

      Except for the high taxes and the occasional unreasonable demand from the government, the people of the three provinces lived good lives. When Mourten’s youngest son, Egris, became a priest of Ruornil, he stopped grinding the people beneath his boot. The Ruornites never rebelled and generally obeyed the laws of Diemed.

      This relatively happy state of affairs came crashing down in 520 MR when Mourten Enlien died and was succeeded by his eldest son, Dalien. At first, the people noticed few differences between the ruling styles of father and son. Each year, however, new laws were enacted and new taxes imposed. After a while, it became evident that these were specifically designed to hinder the Celestial Spell and its followers.

      Though Dalien’s younger brother Egris tried to dissuade him from this course of action, the gulf between them continued to widen. By 538 MR, it was evident that Dalien –probably at the urging of Diemed’s regent- was doing everything in his power to break the Celestial Spell. Temples and shrines to the Moon God were closed to the public while their clergy were imprisoned within their walls and watched over by Enlien’s troops. In 540 MR, Dalien outlawed the worship of Ruornil.

      Despite the new law, Ruornites continued to gather in secret. Even Dalien’s daughter, the young and beautiful Suris, disobeyed her father’s edicts. She converted from Haelyn’s worship to that of the Moon God and received instructions in the faith secretly from her uncle Egris. In 543 MR, Dalien realized that his efforts to smother the Celestial Spell had failed and he petitioned the duke of Diemed for more troops so that he could destroy Ruornil’s power once and for all.

      What follows is an account of the events of the subsequent Ruornite rebellion as told in the Celestial Manuscript, the holiest tome in Medoere.

      “Unlike the visions of Brun, the Silver Prince himself appeared before Suris on that lonely hill. ‘I have waited for you to come of age, Suris. Your father will kill my faithful Egris this night, and tomorrow, he will march at the head of his troops. Dalien Enlien will not rest until my followers have washed this land clean with their blood. This I cannot allow.’

      Ruornil, who looked no older than Suris, touched her tear-streaked cheek with one warm, glowing hand.’”Do not cry Suris, for this very night I have chosen you to be my Sacred Voice. You are the blooded champion I foretold in my talks with Brun Szareh when this land was wild and desolate. You are the sword of justice, my wand of enchantment. You will stop Dalien and Diemed. You will forge a new realm called Medoere.’

      “For hours, Suris listened to Ruornil’s words. At one point, the Moon God paused long enough to show the young priestess how Egris died. In that instant, Suris came to hate her father. Before that moment, she’d simply despised him. When the Moon God had said all he had to say, he walked calmly into Lake Adele and disappeared into the moon reflected on its smooth surface. She watched the Silver Prince go, then turned to fulfill the prophecy he had given her.

      “Night was quickly fading into dawn, but there was still enough of the moon and the darkness for the young priestess to accomplish her first task. She stormed into her father’s chamber, barely pausing to glance at the drying pool of blood that had spilled from her uncles’ wounds and the Enlien sword leaning in its scabbard at the side table. Suris demanded to know what her father’s intentions were now that Egris was dead.

      “Only slightly taken aback by the accusation, Dalien smiled triumphantly. ‘I’m going to ride at the head of my troops, meet up with the forces coming from central Diemed, and then systematically begin slaughtering the rest of Ruornil’s undisciplined flock.’ Suris’ father calmly explained. ‘It’s time for Haelyn’s might to once again shine of all of Diemed.’ ‘Rage flared in Suris’ breast at her father’s words. Lightning fast, she pulled the Enlien sword from its scabbard. ‘Repent, father,’ she demanded, holding the sharp point at his heart. ‘You must not continue this evil. It is time for our provinces to break away and form a new realm. Ruornil has shown me this, and I know it to be true.’

      ‘You’re as demented as my brother,’ Dalien spat, realizing that Egris had passed his beliefs along to young Suris. ‘Give me that sword and I’ll show you how the fools who worship Ruornil bleed. Perhaps I’ll even start with you.’

      ‘Furious, Suris killed her father before he could take the weapon away. She took no pleasure in this act, but at least the persecution of the Celestial Spell would end. Outside, she found a horde of people – farmers, traders, artisans, and even soldiers once loyal to Dalien.

      ‘We’ve heard Ruornil’s voice,’ the crowd shouted, ‘We know that you will lead us!’ And lead them she did. Suris Enlien rode toward Tieren Pass, the route from which Diemed’s troops would enter Caerwil on their way to Braeme. Along the way, others loyal to Ruornil or just sick of the hardships propagated by Dalien flocked to her side. When she reached the ruins of Tieren Keep, her army was 3000 strong.

      “Still, what could a collection of common folk and a scattering of soldiers do to hold off the regent’s seasoned troops? She ordered her followers into defensive positions within the ruins and settled down to wait for Diemed’s forces to arrive. After Suris’ troops arrived at Tieran, a storm rolled down from the Spiderfell the following morning. Rain exploded from the sky, soaking the land and dampening the spirits of Suris’ defenders. Throughout that day, as gray clouds and wind and lighting surrounded the ruins of the ancient keep, Suris Enlien spoke words of inspiration to those who had followed her to Tieren Pass. She told them about the things Ruornil had prophesied – the realm of Medoere and a theocracy of goodness to care for it.

      “’This is our home, and the Moon God’s home,’ Suris proclaimed, ‘We will turn back Diemed’s troops! We will triumph, for the Silver Prince fights at our side!’ That night as Diemed’s troops marched into the pass, the storm finally broke and a bright moon illuminated the keep. Before the first arrows could be shot or the first sword could clash, a beam of moonlight struck Diemed’s troops like a fire from the sky. They were killed to a man without a single injury befalling any of Suris’ defenders. On that faithful night in 543 MR, Tieren Keep became Moonstrike Keep and three provinces that once belonged to Diemed became a new domain called Medoere.”

      Though the story above is commonly accepted within Medoere, a great many people throughout Anuire, particularly in Diemed, have a hard time accepting it. Many claim that since most churches claim that the gods entered a pact to never again manifest on the surface of Aebrynis, Suris and her followers must be mistaken at best. Particularly fanatical and orthodox Haelynites claim that even if the story is true, then it simply reinforces the notion that the followers of a “non-Anuirean and interfering” god should be removed.

      As to the events at Moonstrike Keep, they remain a mystery. The Celestial Spell claims that Ruornil personally intervened, while some claim that some sort of realm magic must have been used. Still others claim that there was no magic or divine intervention used at all and that Suris and her followers are simply lying about a decisive yet still mundane military engagement in order to cement the legitimacy of the realm.

       

      Political

      As a small realm with powerful enemies, Medoere depends heavily on its allies for support. Suris Enlien has learned that she can rely on the Count of Ilien and the Baroness of Roesone and has become personal friends with both. Though no official treaty binds Roesone, Ilien, and Medoere together, they remain united in the face of the threats from Diemed, the Spiderfell, and Ghoere.

      Despite these amiable relations, Suris Enlien remains intent on securing Medoere’s complete independence. She has no desire to shackle the realm into vassalage agreements or to sell out her people for the sake of security. However, a day may come when Suris or some other regent of Medoere is forced to make hard choices about the future of the realm.

      Though Diemed presents the most obvious threat to Medoere, Guilder Kalien of Endier represents a more subtle problem. The Guilder openly controls the political and administrative levers of power in Caerwil and shows no sign of ever letting go. Suris would like nothing better than to drive out Kalien’s forces but she is loath to do so while Diemed still presents such a cogent threat. She also remains mindful of the Guilder’s threat to turn Caerwil against her should she act in a hostile manner. Currently, Suris seeks a quiet scheme to remove Kalien from Medoere but has so far come up with little.

      Medoere is also plagued by another delicate problem. The Impregnable Heart of Haelyn has opened a shrine, called the Shrine of the Heart, in Alamier. The Impregnable Heart did not seek permission from the government to open the holding, but Suris allows the shrine to continue operating in order to foster good relations with the primary temple in Roesone. As well, any action taken against the Shrine of the Heart would likely place the Celestial Spell’s holdings in Roesone at risk and anger the Roesonean nobility to no good end. Suris knows that the Impregnable Heart, among other temples, would like a piece of Medoere’s holdings and fears that the Haelynites will soon try to expand their holdings. If that should happen, then religious conflict could come between Medoere and Roesone, drastically weakening their defenses.

      Finally, there is Diemed. Hierl Diem, the duke of Diemed, has made no secret of his ambition to restore his house’s ancient glory and reclaim Medoere. Diemen troops are constantly sighted across the border, making ready for the day when they will attack. Nearly everyone believes that war is imminent, so Suris Enlien and her government keep a close eye on the situation.

       

      Important Figures

      James Enlien: James Enlien (M, An; Clr5, Ruornil; Scion of Reynir, major, 35) is a humble priest of Ruornil’s Celestial Spell who is the spitting image of Egris Enlien, who was said to be the spitting image of Ruornil himself. He manages the Temple of the First Spell near Lake Adele, where he often takes moonlight walks with the Sacred Voice.

      Kotrin Skirvin: Kotrin Skirvin (MRj; Ftr3; Scion of Anduiras, minor, 18) is the commander of Medoere’s army and Suris Enlien’s only lieutenant. When Suris needed someone to command Medoere’s army and serve as her lieutenant in matters of state, she turned to Lord Skirvin. Skirvin was one of her father’s military commanders, a lesser noble of Braeme with a small company of knights under his banner. Young Suris had seen Kotrin argue with her father on many occasions as she was growing up and admired his convictions. When she was forced to kill her father, it was Lord Kotrin who stood beside her and legitimized her authority before the soldiers.

      In his late 30s, Skirvin has been a warrior his entire life. He stands about six feet tall, with broad shoulders and a lean physique. He’s never seen without his long sword, a weapon of quality that has been in his family for hundreds of years.

      Suris keeps a close eye on Kotrin. Besides being an excellent tactician and military strategist, Kortrin has a little blood of his own. In matters of defense, his ambition sometimes overshadows his common sense. Lord Skirvin has never embraced the tenents of the Celestial Spell. He prides himself on offering the archpriestess a totally temporal point of view. He often claims that his feet are firmly planted on the ground and not wandering somewhere in the clouds like the church leaders. Still, he respects the theocracy’s accomplishments and agrees with its policies.

      Elenir Goerin: Elenir Goerin (MAn; expert (Lay Priest) 9, Ruornil; unblooded), is the Grand Curate of Medoere and thus acts as Lady Suris’ prime minister. He has a head for organization and figures, often calculating resources mentally while his clerks are still fumbling with their quills and ledgers. Elenir is a priest-superior of the church, in addition to the functions he handles as grand curate. He’s an aging, overweight priest who works himself much harder than he works his subordinates. In contrast to the young Lady Suris, Elenir lends an air of maturity to the theocracy’s leadership. He has given the Court of the Nine Spells a measure of stability, as he has presided over eight different bodies of priests since the theocracy began.

      Altaweir Enlien: Patriarch Altaweir Enlien (MAn; Clr7, Ruornil; Scion of Reynir, minor, 8) is a distant cousin of Lady Suris. He was a priest of Ruornil in Roesone when Suris founded Medoere. Already a well-respected priest of the faith, he quickly earned the title of priest-superior in the theocracy of the Celestial Spell. It didn’t take him long to advance to the level of the Ninth Spell, nor to petition for command of the Temple of the Ninth Spell that was already being constructed in the realm’s capital city. His temple is second only to the grand Temple of the Celestial Spell in Alamier. Because his sphere of influence is so close to the Celestial Archpriestess, he serves as a trusted advisor.

      It is widely believed that should anything happen to the Lady Suris, Altaweir would come to rule Medoere. Altaweir himself seems to believe this and makes a point of reminding his fellow priests of his influence. Of course, Altaweir could be in for a sore disappointment should Suris ever choose someone else to be her heir.

      Hermedhie: Hermedhie (FAn; Wiz7; Scion of Vorynn, major, 24) was recgonized as court wizard by Suris Enlien. The Wizardress is in her fifties: being tall and thin, and regal by all standards. Her hair is stark white and she has three parallel scars running down the left side of her face.

      Hermedhie has been controling much of the sources of magic in Diemed before Medoere was born. When a definite border was made between Medoere and Diemed, Hermedhie continued to cross it freely. After all, she controls sources throughout the domains. But because she has accepted the position of court wizard in Medoere, Hierl Diem has declared Hermedhie a traitor. Something she laughs off because the Duke can’t keep her from her sources in Diemed.

      Patriarch Arlen Tosiere: Arlen Tosiere (MA; P6; Unblooded) is one of the realm’s finest diplomats. He is also the patriarch of the Temple of the Fifth Spell.

      Fighting Orders

      Medoere is a little young to support many fighting orders. The one fighting order that is growing is supported by the Church of the Celestial Spell. These are the Crescent Knights.

  • Tendência: Caótico e Bom 

    Província Nível / Source Laws Templos Guildas Sources
    Alamier 4/1 3 RCS   4IHH    0 EH    2OT    2 RA   1
    Braeme 3/2 1 RCS   3 OT    2 He    2
    Caerwil 2/3 GK  2 RCS   2 GK    2 He    3

     

    NPCs:

    Guilder Kalien

    Cohort – Lord Kotrin Skirvin (comandante do Exército)

     

Mieres

shield Mieres

    Tendência: Neutro

    Província Nível / Source Laws Templos Guildas Sources
    Brenlie 3/4 1 EOM    3 3 Mhi  0
    Crenier 2/5 1 CJS     2 2 Mhi  3
    Dhalier 1/6 1 VOM    1 1 Mhi  0
    Ghaele 2/3 1 ETN     2 2 Mhi  3
    Lathier 3/4 1 EOM    3 3 Mhi  4
    Mielien 2/5 1 EOM    2 2 Mhi  5
    Seaward 4/3 2

    DA   2

    EOM    3

    VOM    1

    4 Mhi  3
    Serien 4/3 DA   3

    1

    ETN     4 4 Mhi  0

    NPCs:

    Mhistecai – Wizard

     

Roesone

shield Roesone

  •  

       

      Exército de Roesone:

      3 Unidades

      Arqueiros

      1 Unidade

      Artilheiros

      1 Unidade

      Knights

      3 Unidades

      Piqueiros

      1 Unidade

      Infantaria

  • Tendência: Neutro

     

    Província Nível / Source Laws Templos Guildas Sources
    Abbatuor 3/4 1 IHH   2 OT    3EH    0 HMA   2RA     2
    Bellam 3/2 2 IHH   3 OT    3SG    0 HMA   2
    Caercas 4/1 2 IHH   3RCS  1 EH     2SG    2

    OT    0

    RA     1
    Duerlin 3/2 1 IHH   2 EH     3 RA     2
    Edlin 3/2 1 IHH   2 EH     3 HMA   2
    Fairfield 3/2 1 IHH   2 SG     3OT     0 HMA   2
    Ghoried 2/3 1 IHH   1 SG     2 HMA   2

    NPCs:

    Michael Agnelie (Mayor de Proudglaive em Caercas)

    IHH  – Hubaere Armiendin (Impregnable Heart of Haelyn)

    OT   – Orthien Tane (Southern Anuire Shipping and Imports)

    Regência Gerada / Acumulada 30/56 RP

    Tesouro: 15 GB

Sielwode

Sielwode

    Tendência: Neutro

     

    Província

    Nível / Source

    Laws

    Templos

    Guildas

    Sources

    Annydwr

    2/6

     

     

     

     

    Cu Haellyrd

    3/6

     

     

     

     

    Fhylallien

    6/5

     

     

     

     

    Ghyllwn

    2/6

     

     

     

     

    Hoehnaen

    3/6

     

     

     

     

    Iseare

    4/5

     

     

     

     

    Llewhoellen

    3/6

     

     

     

     

    Tuar Llyrien

    2/6

     

     

     

     

    Ywrndor

    2/6

     

     

     

     

    NPCs:

    Cohort – Corwin Rhysdiordan, Ranger, com amigos humanos

    Adara Cuamhyrcha – emissário de Rhuobhe Manslayer

Osoerde

Osoerde

    Tendência: Caótico e Bom

     

    Província Nível / Source Laws Templos Guildas Sources
    Algael 2/3 2 IHH   2 DW  2 Sw    3
    Brothendar 3/2 3 CSH  3 GH   3 Sw    2
    Ghalliere 2/3 1 IHH   2 GH   2 Sw2  3
    Gulfport 3/2 3 CSH  2   Sw2  2
    Moergen 2/3 WM  2 IHH   2 DW  2 Sw2  3
    Moriel 4/1 3

    WM  1

    CSH  3

    TCV   1

    GH   2

    DW  1

    Sw2   1
    Spiritsend 2/6 1   DW  2 Sw     6
    Sunken Lands 2/6 WM  2 CSH   2   Sw2   6

    NPCs:

    GH   – Ghorien Hiriele (Highland / Overland Traders)

    IHH  – Hubaere Armiendin (Impregnable Heart of Haelyn)

    CSH – Wincae Raehech (Church of Storm`s Height)

    TCV – (One True Church of Voosgard)

    WM  – William Moergen – Herdeiro foragido e filho do antigo rei

    DW  – Diirk Watershold (Royal Guild of Baruk-Azhik)

    Sw2 – Second Swamp Mage

    O Capitão da Guarda é Terence Gryphon um jovem audaz e ambicioso.

    O reino de Osoerde tem um histórico de batalhas contra Aerenwe e Coeranys, sendo que seus vizinhos o vigiam de perto e são receosos de qualquer contato. Dois magos rivais disputam o controle dos pântanos de Osoerde.

     

    Fora os pântanos, Osoerde é uma terra de leves colinas e campos de trigo dourado. A região a medida que se afasta do Golfo de Coeranys aumenta de altitude. Gado e cavalos correm por aqui, alguns domados outros selvagens. Castelos são vistos sendo construídos nas fronteiras, com claras intenções de expansionismo.

     

    As leis são obedecidas por medo de represália, entre as leis de Osoerde, a pena de morte é executada com frequencia. A visão de alguns camponeses pregados em árvores faz com que viajantes não se encorajem a entrar no reino, reduzindo a atividade das guildas no local.

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